SightMark

Mark what matters.

Helping users discover and share meaningful content through a simplified social experience.

Role: UX Designer
Timeline: 2 weeks
Tools: Figma, FigJam
Platform: Mobile app, iOS app and desktop

The Problem

Social platforms are designed around endless scrolling rather than meaningful discovery. Users often struggle to save and organize content they actually care about.

Project Goals

• Improve how users discover content
• Make saving content simple and intuitive
• Reduce clutter from traditional social feeds

Research

User Interviews:

Interview 1: Claudia V
Age: 39
Occupation: Sous Chef
Location: Birmingham, Virginia

Key Takeaways

  • Uses Google Maps and other Avery apps to do bird watching

  • Finds reviews too be inaccurate and needs a more updated locations to keep up
with bird migrations

  • Enjoys discovering “hidden” spots more than popular attractions


Needs

  • Friction-less posting

  • Trustworthy, authentic recommendations


Pain Points

  • Sponsored locations feel inauthentic

  • Too much text to skim through


Interview 2 Diana V
Age: 41
Occupation: Content Creator
Location: Ann Arbor, Michigan


Key Takeaways

  • Uses Google Maps, Tiktok and Instagram to find places to see

  • Fairly private and usually takes photos for their own memory

  • Enjoys discovering “hidden” spots more than popular attractions


Needs

  • A better way of filtering and organizing saved locations

  • A friction-less way to post something, they’re usually lazy about it.

  • A award system that actually gave some sort of prize for the work put in to 
find these places


Pain Points

  • Categorizing and bookmarking are hard to filter through


Interview 3 Cindy C
Age: 36
Occupation: Human Resources
Location: Queens, New York


Key Takeaways

  • Takes photos for their personal memory, doesn’t think their photos are worthy of praise

Needs

  • A more accurate

  • Trustworthy, authentic recommendations


Pain Points

  • Reading too much makes them uninterested

  • Some times posted locations aren’t accurate

  • Some locations aren’t listed since they’re such hole in the walls


User Research Questions

  1. How often do you explore new places in your city?

  2. What types of places do you enjoy discovering?

  3. How do you usually find new places to visit?

  4. Which apps do you use for discovery or navigation?

  5. What frustrates you about using those apps?

  6. What makes you decide not to check in or leave a review?

  7. What motivates you to share photos or recommendations?

  8. Would points, badges or a competition encourage exploration?
    Why or why not?

Key Insights

  1. Users Prefer Visual Discovery Over Text-Heavy Research

  2. Users Avoid Contributing When It Feels Like Work

  3. Users Want Discovery to Feel Meaningful

Exploring Solutions

Wireframes

Final Design

Reflection

What I Learned

Designing SightMark reinforced the importance of simplifying discovery experiences. Future improvements would include testing recommendation algorithms and refining content organization features.

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